WWII Edition core mod file.ĥ- copy the two.
WWII Data Files (current is v.5, size ~96 MB) from mediafire.Ĥ- download the R.E.D. Unless updated, the data mod don't need to be deleted/reinstalled.ģ- Make sure you have the latest version of the R.E.D.
If all this have failed, please contact steam support, at this point I can't help you anymore.ġ- update your version of Civilization to at least patch 1.0.3.279Ģ- delete all previous version of the core mod from the mod folder. civ5mod file must be removed from the Mods folder. Sometime the file is not copied from the Steam temporary folder (usually a subfolder of C:\program files (x86)\Steam\), you can do a search for it in steam folder (including subfolders), and copy/extract the. civ5mod in the mods folder, you can manually extract it there using 7zip or winrar (it's a renammed 7zip archive)
Launch steam then civ5 and subscribe again from ingame. WWII Data File" depending of which one has failed to download/extract/update. Go into your civ5 mods folder ("\My Documents\My Games\Sid Meier's Civilization 5\MODS") and delete any file or folder named "R.E.D. first, check your game files integrity, instruction to do so are here :Ĭlose steam (not just the windows, the compete program, in doubt restart your computer)ĭelete all the content of the civ5 cache folder ("\My Documents\My Games\Sid Meier's Civilization 5\cache") If the mod is not downloaded automatically even after unsubscribing/restarting the game, here's detailled instructions to reset the download and try again. In that case go to the mod section and directly click Next and do step 9 again (after your first game with the mod this step will also be automated) (after your first game with the mod this step will be automated next time you launch the mod)ħ- All other mods and DLC will be deactivated if they haven't been already (except those in the authorized list and the Mongol DLC), the Mod will reinitialize to the main menu to deactivate them. WWII edition" in the list then click Load Mod. Wait for the mod initialization.Ħ- The first time you're using the mod, click Single Player then Custom Game and select "R.E.D. WWII collection.ģ- Go in the Mods menu, wait a few seconds for the initialization, then wait until both part have been downloaded and extracted, this can take a few minutes (mod size is ~100MB)ĥ- From the Mods menu, click Next. Enhanced User Interface : a lot of files need to be merged, feel free to try, remember to use the vanilla files from EUI, and not G&K or BNW.ĭo not ask for help here when using the workshop's version, but contact Steam's support if the instructions below have not fixed your problem.ġ- Subscribe to both mandatory mods ("R.E.D.LuaJIT for Civilization V : incompatible with save utils, which breaks almost all features.The mods below can't be detected and deactivated automatically but will cause serious issues when used with R.E.D. UI - Summary Clock (but it will overlap with turn number, I may merge it with R.E.D.Just keep the most recent version of both part.
\My Documents\My Games\Sid Meier's Civilization 5\MODS), multiple versions installed may cause bugs, even when only one is activated. Make sure you don't have multiple version of R.E.D.\My Documents\My Games\Sid Meier's Civilization 5\cache\) Delete the content of your game cache folder (.WWII Edition for the formation to be shown correctly.īefore reporting a problem during installation, please try the following : Xtreme for WWII Edition with smaller scale and more models per units. To uninstall, or if you downgrade to a previous version, delete the RED_WWII folder in ".Steam\steamapps\common\sid meier's civilization v\Assets\DLC" The mod copy a few files in the DLC folder of Civilization 5, to prevent crash when disabling the DLC and fix some visual effects.
The simpler way to download and install the files is using the Steam Workshop (see post #2), but a direct download version is also provided (see post #3). Data Files contains all the sound and graphic files used by the core mod, and is less often updated.
WWII Edition is the core mod, it contains the code and defines for the new game rules, and is frequently updated. Both part are needed and can't be used separately Because of it's size, the mod is split in two parts. A few mods are marked as authorized (see end of post). All other mods will be automatically deactivated to prevent potential incompatibilities. Finish your current game before updating, savegame compatibility is not assured. The mod use a custom DLL, it's not Mac compatible.